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Untitled Document
 
Welcome to Mobster Crimes Game Guide

MobsterCrimes is a free web based multi player Online Game and is a browser based game which means there is nothing to download or install! As read in the home page, the possibilities are endless! We at MobsterCrimes would like to give a fair warning, any and everything you do will be taken seriously just like the real mobster criminals. Don’t be too alarmed because this guide will assist along the way. If there is any complications after reading the guide, then feel free to contact the staff via the main menu who are here to help you.

Turns

Turns are the base of everything done in this fun and exciting environment. To explain there meaning, just think of them as your time limiters that really are limitless. Turns can be used to Recruit for your defense and/or offense, Production of drugs, or even the Attacking of other Mobsters from around the worlds. Yes there are only real live players here who are just like you, on there way to the top.

You start off with 3,000 Active Turns and 15,000 Reserve Turns And 2,000 turns in the turn bank. After you will receive 25 Turns every 10 Minutes Automatically. Be careful, you will not receive your Free turns if you have 3,000 or more.

You can also purchase extra Turns and even Subscriptions which include better Prizes including real Cash! Turns purchased are yours forever and will remain in your account until you want to add them to a Round as Reserves. However if you add them to a round and don’t use them, they will not go over to the next Round. Subscriptions allow you to receive more Turns per 10 Minutes and last 7 whole days! Other ways to achieve turns are through prizes handed out at end of each Round to the top rankers.

Rounds

To simply explain it, rounds are the time limit before everything is reset; accept accounts, credits, medals, and prizes. Keep in mind that you will have to login a new Round and start over, but bring along your rep and enemies, so try not to make to many enemies. You can reuse your name if it hasn’t already been taken and/or rejoin the same family. All of it’s up to you. Those who came out on top will go down in history and others may just bring there name and what they made of it. Then there are those who may want a fresh start, go into hiding, or just change names. What every the reason, aim to have fun each and every Round!

Recruiting

This is where it all begins. Here you can use turns to Recruit anything from Hoes to Hitman and Bootleggers to Thugs. You should know that the more you have of a particular Unit, the better those units will perform together. Also don’t forget that you may need some turns to get Weapons and Drugs later.

Units are divided into two categories, Defensive and Operative.

Operatives Units (ops) include Dealers, Whores, Bootleggers, Hustlers and Punks. Operative Units main uses are to Collect cash and/or Produce drugs.

Defensives Units (dus) include Bodyguards, Thugs, and Hitmen. Defensive Units main uses are to Protect and Defend. DO NOT underestimate the need of Defensive Units because they are your first line of defense to keep all your Units from being killed and/or your hard earned cash and items from being stolen.

Collecting

This will most likely be your main source of income. To keep it simple, the more Turns used and more operatives on which Turns are used Collects more cash. Keep in mind the Happiness level also which if higher, will make your Operatives work better and not leave you. They all use different methods to bring in the cash, but it does all come back as hardcore cash here.

You can buy plenty of things which include narcotics, weapons, and transports. Also you can secure some money in the Bank, not do anything with it, or send it to another Mobster. All of which adds to your net worth except Weapons. Cash on hand can be stolen by other and stronger Mobsters, so be careful.

Purchase

Here you can buy narcotics, weapons, and vehicles. This is area is key mainly because it provides what you need to maintain the Happiness of your units and weapons to Protect them. Happiness for your Operatives is achieved through alcohol, coke and defensive units. The happiness of Defensive Units is accomplished through weed and weapons.

Take note that certain objects here give Net Worth value (listed below). Narcotics and vehicles provide Net Worth but can be stolen by other Mobsters. Weapons on the other hand have no Net Worth value but however show up in your Final Net Worth which can be viewed via the main menu, dons (of current Family) and underbosses (of current Family) can also see all of there family members final net worths.. Just to clarify things, weapons will sell AUTOMATICLY to show up in the Ranks once the round has ended.

Ranks

Ranking is the main object of MobsterCrimes as many would say. However we feel it is mostly about creating an environment of fun, drama, ups and downs. Let us begin with the main categories of the ranks, which are Family, Supporter and Free. Supporters are players who have purchased enhancements and Free are those who have not purchased any in some time. These can be broken down into further sub categories that are: supporter net worth, supporter killer, free net worth, free killer and family.

Progress of these rankings can be viewed on these pages. Be warned however, like any race, it is who comes out on top at the end and not during that wins. Those who have won for the round can be viewed via the Past winners page. To top it off, the top 3 of each category (except family) will receive Medals on their Profiles (can be turned off or on at will).

Family

Perhaps the most interactive and important aspect of MobsterCrimes is its interactions with other players. You can create a Family or join one upon being invited. Your Family is there to help you or some even may use you, so be careful. It can get rough when things go down and this is when others in your Family may help you, need your help, sit back and watch or leave you out in the cold. Families can interact with others by working together or against each other. Some may just be simple rivals and agree not to attack each other. One thing is for certain, having a good Family is the best way to learn the game, gain power as you all grow together, and rage war! Keep in mind that some players can have more connections then meet the eye and a Don could have their hands rapped around true power or that could end up being yourself.

Attacks

Attacking can be very fun and beneficial or back fire big time. Sometimes you will be attacked and utterly demolished, other times your family may be attacked all your have to decide what to do. Take note that you can only attack someone who is a Net Worth value of 4 Times to half of your own. This commonly called Attack Range and it works same way for any player, as in you can only be attacked by those double your Net Worth to ¼. You will also need at least 1 Defensive Unit to attack but you can be attacked if you have none. Be aware that if someone is attacked, they will have revenge to get the person back no matter what Net Worth range they are at within 24 Hours If the person is same status as you they have unlimited revenge for 24 hours, if they are different status then they have as many revenge hits as you have attacked them. Also keep in mind some attack options may not appear until the Defensive Units are completely gone and each requires Turns to do. The attacks are as such and all send in your Defensive Units:

Drive-by (4 turns) – Allows you to target the Defensive Units only. Also you can send in as many Units that you want depending on the amount of cars you have. must take 50% or more of your dus for it to give the other player revenge.

Run in Headquarters (4 turns) – Attacks in the attempt to take out someone Defense and if it’s a winning attack, you will take % of the cash on hand as well. Be aware if that the winner is the receiver of the cash.

Kill Operatives (10 turns) – This is designed to take out one means of making income. You will need to win against the Defensive Units to get to the Operatives. And If player has no Defensive units There Operatives will defend them selves and kill some of the attackers Defensives.

Steal Drugs (3 turns) – You need some drugs to make your men happy or just want them for there net worth value. This attack takes a % of them upon getting past the Defensive Units.

Rob Rides (5 turns) – This will allow you to steal their cars. The more you have, the more you steal provided they are enough Defensive Units to travel in them.

Rob Planes (5 turns) – This will allow you to steal their planes. The more you have, the more you steal provided they are enough Defensive Units to travel in them.

Net Worth Values

Here is the list of what increases the value of your current Net Worth. Each unit/item will provide an increase as follow:

Whore - $2,500
Dealer - $2,000
Bootlegger - $1,500
Hustler - $1,000
Punk - $500
Thug - $500
Hitman - $1,000
Bodyguards - $500
Alcohol - $1
Coke - $3
Weed - $4
S-class - $1,650
Hummer - $32,500
AF1 Jet - $32,500
747 Plane – $162,500

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